import { I_frameData } from "./game";

const { ccclass, property } = cc._decorator;
import lockStepPb = require('./Protobuf/lockStepPb');

export class PlayerInfo {
    static roleId: Long;
    static nickname = "";
    static isMovie = false;
    static startGameData: lockStepPb.Game.p_lock_step_unit_info[]; = null;
    static randomSeed: number;
    static frames: I_frameData[] = [];
    static startTime = 0;
}